@startuml
sprite $rocket [48x48/16] {
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000000000000000012000FFFFFFFFFFFFF80000000000000
000000000000000000000FFFFFFFFFFFFF50000000000000
000000000000000000000FFFFFFFFFFFFD00000000000000
000000000000000000000FFFFFFFFFFFD200000000000000
000000000000000000000FFFFFFFFFE60000000000000000
000000000000000000000FFFFFFFE6000000000000000000
000000000000000000000EFFFFD600000000000000000000
0000000000000000000008FFD60000000000000000000000
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}


!define FA5_ROCKET(_alias) ENTITY(rectangle,black,rocket,_alias,FA5 ROCKET)
!define FA5_ROCKET(_alias, _label) ENTITY(rectangle,black,rocket,_label, _alias,FA5 ROCKET)
!define FA5_ROCKET(_alias, _label, _shape) ENTITY(_shape,black,rocket,_label, _alias,FA5 ROCKET)
!define FA5_ROCKET(_alias, _label, _shape, _color) ENTITY(_shape,_color,rocket,_label, _alias,FA5 ROCKET)
skinparam folderBackgroundColor<<FA5 ROCKET>> White
@enduml